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Korg Trinity Range: Part 1

Music Workstation By Gordon Reid
Published December 1995

Korg shook the hi‑tech recording world in 1988 with the introduction of the M1 workstation. With their new Trinity range, Korg are attempting to update the workstation concept for the 1990s. In the first instalment of this two‑part review, Gordon Reid assesses how they have fared.

The last time I took a synthesizer out of its box and felt a genuine tingle as I did so was back in 1987 when I bought my Roland D50 — simply because I knew that this was the synth that was going to propel me to rock superstardom. Years later, that dream is a fading memory of youth, but the feeling is back again — the feeling that what I am unpacking is not just a new instrument, but a new class of instrument. Mind you, I shouldn't get too carried away. I first played the prototype more than two months ago, and I've had a pre‑production unit at home for a few days now. But this is the real thing. It's heavy, it's freezing cold, it's silver, and it feels (to quote 2010) like something wonderful's going to happen. It's the first production Trinity in the UK. And, for the moment at least, it's mine.

Basic Operation

Of the Trinity range (for more on the different versions, see the 'Introducing the Trinity' box elsewhere in this article), it's the standard model which is under review this month. The first thing you notice when you play it is the excellent 61‑note velocity‑ and channel aftertouch‑sensitive keyboard. This represents a vast improvement over the spongy lump found on the front of Korg's 'X' series instruments — although curiously, while the Trinity's sound generation system understands polyphonic aftertouch, the keyboard isn't capable of producing it.

A modulation joystick lies at the heart of the performance controls, together with a pressure‑sensitive ribbon controller that offers two modes of operation: MIDI controller 0 (left extreme) to 127 (right extreme); or two independent controllers to the left and right of the centre point. This is equivalent to the ribbon controller on the Korg Prophecy's log. There are also two assignable buttons.

The operational heart of the beast is a touch‑screen that looks capable of receiving satellite as well as MTV. Far from being cosmetic, the screen is the only means of accessing some of the Trinity's functions. However, it also imparts the major benefits of a remarkably simple user‑interface with no cursor keys (hooray!) no Shift keys (yippee!) and no multi‑function buttons other than Record/Write and Start/Stop. It takes a few hours to get the hang of things, but once your finger develops an intimate relationship with the screen, everything starts to go swimmingly.

Three groups of dedicated buttons lie alongside the screen. These are the programming controls (Combi, Prog, Seq, Edit, Global, Disk, Compare, Bank, Pages 1 to 8), the numeric keypad (0 to 9, +, ‑, Enter) and the sequencer controls (Pause, Rewind, Forward, Reset, and the aforementioned Rec/Write and Start/Stop). The only other controls are a data wheel (24 increments per rotation), increment and decrement buttons, and the value up/down slider. Simple, huh?

Editing is carried out within a number of 'pages', each of which may have a number of sub‑pages that you select by touching small Hypercard‑esque tabs. So, for example, whereas Program Edit Page 1 has two screens, Page 2 offers three or five screens, the number being determined by whether the selected Program uses a single, or dual, oscillator(s). When you've decided which parameter you want to change, you touch its name or the associated value. You can then use the data slider, the spinwheel or the up/down buttons to carry out the edit. Alternatively, you can leave your finger lightly resting upon the parameter, and after a second or two, a large on‑screen fader or knob will appear, and you can move this up and down, or sweep it around as appropriate.

Programming Architecture

Those of you acquainted with the M1 or 01/W will have no difficulty finding your way around the Trinity. If anything, the manuals are more impenetrable than the instrument itself, and a few hours' experimentation leaves you with the distinct impression that (i) you've got to grips with the thing, and (ii) that there are so many creative possibilities that it'll take years to fully get to grips with the thing — the two views are not inconsistent. The ACCESS programming system echoes straightforward subtractive analogue to a degree that DX owners would have killed for 10 years ago. Even the 01/W's wave‑shaping has been discarded. On the other hand, there's so much of it that the number of sonically meaningful permutations is truly staggering.

The basic building block, as with almost all workstations, is the PCM multisample. The Trinity has 374 of these (see box) covering the full range from rock guitar, bass and drums, to classical instruments and percussion, ethnic instruments and percussion, and the inevitable sound effects. A Program can have one or two oscillators, each of which can make use of two multisamples placed in locations referred to as 'high' and 'low'. But don't get carried away... you can only access two PCMs simultaneously. The names refer to the samples that lie above and below a MIDI velocity split. Nevertheless, each pair of PCMs has its own velocity range and split point, so dual‑oscillator sounds offer some intriguing layering possibilities.

Each oscillator has an associated resonant (but not self‑oscillating) multi‑mode filter, with a dedicated five‑stage ADBSR envelope. But each filter is, in fact, two independent filters that can be used singly, placed in series, or combined in parallel. Each of the four can be a 12dB/octave low‑pass or high‑pass filter, or a 6dB/octave band‑pass or band‑reject filter, so analogue‑style resonant 24dB/octave filters are but a finger‑poke away. The filters will distort if overdriven, although whether this is a good or bad thing is purely a matter of taste.

There are independent LFOs for the oscillators, filters, and amplifiers, and each offers 19 waveforms: four triangles, four sawtooths, two rectangles, two sine waves, 'Guitar', and six 'Random' waves. 'Guitar' is a skew waveform which Korg have derived from analysis of guitarists' vibrato and, quite correctly, this acts only in the direction of increased pitch. The first three 'random' LFOs are sample & hold, random level, and random time interval, while the last three are smoothed (and therefore more 'analogue') versions of the first three.

Attaching the LFOs to specific modules — filter, oscillator, and so on — is fairly meaningless, because you can direct each one to any destination desired. In fact, when it comes down to it, as on the Prophecy, just about everything can be routed just about everywhere, and everything can be modulated by just about anything.

Once you've created your sound, you can assign it to a user‑definable category — strings, brass, pianos, nose‑flutes or whatever — and then, when you're in desperate need of a nose‑flute, you can select the appropriate category, and the Trinity will only offer you nose‑flutes. Neat.

A Program can also be derived from a drum kit, and there's space for 12 of these within the Global controls. Each kit is fully programmable, and you can select your sounds from a total of 258 drum and percussion PCMs, many of which have been sampled with ambience. Once placed in a kit, each drum has its own panning and send, and you can assign whether an individual drum passes through the filters or not. And, paralleling the conventional Programs' oscillators, each key in a drum kit offers a velocity switch function.

Effects

The Trinity's effects structure is totally innovative, although I'm sure that it won't be long before other manufacturers imitate it. There are 100 'Insert' effects, each of which is defined as 'size' 1, 2 or 4, and you can assign any of these to a Program provided that the total 'size' does not exceed four. However, it's not the number or even the quality of the effects that's radical: it's the manner in which they attach themselves to the Programs — even when those Programs are accessed within Combis or sequencer mode (for more on this, see the 'Korg Viewpoint' box elsewhere in this article).

There are also 14 'Master' effects: a modulation section with six effects, and a delay section offering eight delays and reverbs. These are fed by each Program, Combi or Sequence's Send 1 and Send 2 respectively (although the modulation group can also feed the delay group) and the main stereo outputs are then fed by Return 1 and Return 2. These Returns (plus the direct left and right outputs from the unaffected Program) then pass through the master EQ, a simple 2‑band treble and bass equaliser. Simultaneously, the panned outputs from the modulation section and delay section feed the Trinity's #3 and #4 outputs.

Despite the tremendous power of the effects sections, and their seeming complexity, controlling them is a doddle. Block diagrams display the routings, and include each effect's name, size, status, pan, width, and the values of the sends and returns. The system is much simpler to use than a rack full of effects units and patchbays, and Korg should be commended for an excellent piece of user‑interface design.

Combinations

Combi mode is essentially the same as that found on previous Korg workstations. You can combine up to eight Programs, with independent polyphony, delays, MIDI filters, and effects sends for each. Each Program may also have its own pitch and scale, with independent key ranges and slopes, and velocity ranges and slopes (slopes are fade‑up and fade‑down areas that allow you to crossfade rather than butt‑edit velocity maps and key ranges — superb!).

You can map the Programs within a Combi onto eight insert effects busses, and the total permitted 'size' of the Insert effects is doubled to eight. Consequently, each Program in an 8‑part Combi can have its own size 1 effect. Alternatively, the busses allow any of the Programs to access any of the others' effects, provided that the magic size of 8 isn't exceeded. Sounds complex? It isn't when you have the signal path laid out on the screen. Finally, and as in Program mode, all Combis may make use of the master effects and master EQs.

Sequencer

The 16‑part, 60,000‑event sequencer has a resolution of 192 ppqn, and combines many of the best features of track‑based (tape‑style) and pattern‑based sequencers. You can assign a pan, volume, and mute status to each of the parts, and the Mix sub‑pages take care of reserved polyphony and the effects sends. Other pages handle track parameters such as MIDI channel, MIDI filters, temperament, pitch, key‑zoning and velocity‑zoning. Sequencing itself can take place in both the track edit and pattern edit modes, either by overwriting or by overdubbing existing material. Auto and manual punch‑in and looping are all provided.

Track editing facilities include: single track and multitrack real‑time recording; step‑time recording; event editing; erasing, copying and bouncing tracks; inserting, moving, deleting and erasing measures; creating and deleting control data; quantisation; note shifting; and velocity shifting. All the functions are easily accessed, and you don't need to be a nuclear physicist to find your way around. The display is, as you would expect from a screen of this size, clear and intuitive, and could almost be from one of the major Mac or PC software packages.

Pattern Edit allows you to get a pattern from a track, manipulate it, and then copy it to a track as many times as required. You can define up to 100 patterns within each song, but that's the only limitation — and there's no limit on the size of pattern you can create, provided you don't exceed the total memory capacity.

The sequencer also offers its own version of the Combis' effects grouping page, the only difference being that you can assign all 16 parts to the busses, rather than just the eight parts defined within a Combi. Since a sequencer setup will respond to external MIDI data, it can act as a 'super‑Combi', ideal for studio use. Finally, surprise surprise, it also offers access to the master effects.

Before moving on, one point deserves special mention: fast forward and rewind play the sequence back in accelerated fashion, thus making it easy to locate a position within the huge compositions that a 60,000‑event sequencer permits. Very neat!

Sounds

Whilst I do have a couple of gripes (see the appropriately‑titled 'Whinge And Moan Corner' box elsewhere), there's no denying that the Trinity produces a glorious noise. And, while it's usual for reviewers to list a handful of favourite sounds, let me break with tradition and tell you instead about some of the demonstration tracks programmed by Korg — after all, they contain the same sounds, and in a far more interesting way than listening to them in isolation.

The first demo is an enormous 471Kb opus comprising six tracks and offering no fewer than 18 minutes of densely sequenced music. It starts with 'Tune in Again' — a kickin' opening number from those renowned American rock superstars... oops, no — it's just the Trinity, actually. This is truly self‑indulgent heavy rock, down to every guitar lick, organ solo and Rhodes break. It's Kansas in a box (the band, not the state).

'The Sorcerer' starts in film‑score land, serving up delicate pads and moody percussion, before heading off into analogue synth‑orchestra territory with bass pedals, Oberheim‑esque stabs, pounding rhythms, monosynth and lead guitars all standing out. 'Network Sports' is everything the name implies, ideal for Satellite TV, and mercifully short. Then it's on to 'Suite for Claude', which makes the most of the Trinity's acoustic piano patch, before becoming so twee that my parents would probably like it. 'The Biggest Band' also lives up to its name, with vibes, jazz guitar, brass ensemble, sax solos, and even a brief drum solo. The shocking thing is just how realistic much of it sounds. Then it's on to the finale, 'Ready for Radio'. Whether you like prime‑time American AOR or not, you'll appreciate the picked and pedal steel guitars, and the superb lead breaks. You'll even live with the inevitable Hammond organ and sax solos, just to get to the EP200 break that would have Supertramp's Roger Hodgson turning in his grave, if he weren't still alive.

The second demo starts with the 'Overture' — all military snares, orchestral cymbals, massed strings, brass, woodwind, solo violin and oboe. Next along, 'Scratching Funk' nods in Andy Summers' direction, before taking off with complex rhythm arrangements, Emerson‑esque Hammond, and the Earth, Wind & Fire brass stabs so loved by Phil Collins. 'Country' offers solo fiddle, bar‑room piano, banjo, pedal steel guitar, and finger‑pickin' good yee‑hah guitar... then it's back to the West Coast for 'Funky' with its delightful picked guitar and inevitable 'funky bass meets jazz Hammond' break before the fade out. Listening to the quality of these sounds and tracks, you've got to wonder whether the Musicians Union is going to raise its Luddite head again and try to ban the Trinity as it did the Mellotron and the Fairlight 1.

Conclusions

The Trinity has a lot going for it. The sounds are bright and snappy, with rapid attacks that rival anything else on the market, and the 48kHz sampling rate ensures that there's no lack of high frequencies. The resonant filters, although audibly not analogue, offer a range of timbres possibly unique to the Trinity. The effects structure is superb, and the touch‑screen and programming system are a joy to use. And as the for range and quality of the Programs, and the depth and flexibility of the Combis... I'll go on record saying that this is going to be the keyboard of choice for many top professionals (as well as almost anybody else who cares about sounds and is able to afford a £2,395 instrument).

The Trinity is also the first workstation to make full use of the latest developments in DSP and micro‑computer technology. Flash ROMs, multitrack digital I/O ports, and re‑loadable flash ROM operating systems are all new to the keyboard world, and we should again commend Korg for breaking so much new ground with one product. Indeed, in the sense of modifying the instrument rather than the sounds it generates, the Trinity is possibly the world's first truly re‑programmable synthesizer.

But on the other hand, there are the worrying output and polyphony limitations, and ACCESS Programs based upon geometric waveforms such as a square wave don't have the bite of the Prophecy's MOSS programs.

Ultimately, you have to remember that the Trinity is just another PCM workstation, albeit in my opinion the best there's ever been. It has its good and bad points, and it's expensive. Maybe the best summary is something one of Korg's own employees recently confided to me: "The Trinity may be just meat and potatoes — but it's gourmet meat and potatoes!"

Next month, we'll take a look at the Solo (ie. Prophecy) motherboard included in the Trinity Plus, Pro and ProX models, along with a closer look at some of the Trinity's Programs, Combis, and effects. We'll also address the issues of limited outputs and polyphony, and gaze into Korg's crystal ball for the latest news regarding hard disk editor options. À bientôt...

Introducing The Trinity

For those of you who might have missed last month's preview, the Trinity range updates the workstation concept for the '90s, and consists of four models: the 61‑key standard Trinity, the 61‑key Trinity Plus (which includes the so‑called Solo board — essentially the guts of Korg's physical modelling monosynth, the Prophecy), the 76‑key Trinity Pro (which also includes the Solo board) and last but certainly not least, the 88‑key Trinity ProX, which includes the Solo board and a 4‑track digital recorder with built‑in 345Mb hard disk. SCSI and S/PDIF connections are standard on the ProX.

The Trinity range is expandable by means of add‑on options. The Solo board is available separately, as is the digital recorder, and an ADAT I/O board is also planned. In this way, you could in theory buy a basic Trinity and take it up to ProX spec (discounting the number of keys) when you have the means to do so.

The Korg Viewpoint: Paul Walker

Paul Walker's name will be new to many SOS readers. A music graduate who gained his qualifications alongside Paul Simon and Herbie Hancock at Berkeley, he taught music and composition for three years before joining Korg, since when he has demonstrated, written styles for, and programmed sounds for every major Korg keyboard and workstation from the O1/W onwards. I asked him what he feels the Trinity's strongest attributes are. His first word surprised me...

"Separation. That's what makes the Trinity so special. That's not to say that the new PCMs aren't important. They are — so much so that the guy who voiced the M1 wouldn't allow any previous PCMs into the new ROM. But take the 'X' series... it's good, very good, but no matter how good the sounds are, it's always going to be limited by its two effects. All workstations suffer from this — you programme a cracking good sound, but when you stick it in the multitimbral mode it sounds nothing like the original. With the Trinity, it does. That's what I mean... the sounds remain separate, even in Combi mode.

"Look at it this way... the concepts developed for the M1 have been evolving for eight years. They started life as AI synthesis, then evolved into AI<sup>2</sup>, but the basic principles always remained the same. The Trinity represents a revolution, not evolution. It's as radical today as the M1 was back in 1988."

But the M1 had six outputs. Why have you limited your newest flagship to just four outputs? After all, that imposes a significant limitation upon people who may want to use classic or additional effects units.

"You've got to appreciate that, as a workstation, the Trinity is designed to be an 'all‑in‑one' instrument — a complete music studio in a single unit. I'll even go so far as to say that any other view is missing the point. You've got to differentiate between sound sources and a workstation. Another bit of gear may have eight outputs, but it won't give you an end result... it's just a sound source. The Trinity is so much more. Don't forget, either, that most dedicated multi‑effects processors can still only deliver two separate effects. But with over 100 effects, the Trinity is downright frightening. And that's before you even see the editing facilities. I'll say it again: with this much control and separation, why do you need external devices? The effects are simply that strong."

I have to say, I remain unconvinced. And what about the limitation to 32‑note polyphony?

"The Trinity is truly 32‑note polyphonic. It's not limited by patches that need four partials to make them sound right. It's not one of those instruments that's advertised as 64‑note polyphonic and then becomes just 16‑note polyphonic if you're after half‑decent sounds. I've seen our Canadian demonstrator present his demo saying, 'Listen to the ambience on that snare drum — isn't it brilliant?' and everybody in the audience nods in agreement. Then he says, 'oops, sorry. I forgot to put the effects on...'. With sounds like that, 32 notes is enough. And if your piano part (or whatever) needs 16 or more notes, it's likely that it's a solo — certainly a feature — so you don't want to be putting 97 million lead guitars and strings on top."

Hmm... So how would you sum up the Trinity?

"It's sexual. Would you stay up till 5.30 or 6.00 in the morning with a member of the opposite sex? I guarantee that that's what you'll do with the Trinity."

Whinge And Moan Corner

Almost every part of this review is uniformly complimentary. But unfortunately, alongside a couple of annoyances (such as the substantial delay between selecting and being able to play a Program) the Trinity has a couple of potentially serious limitations.

The first is the number of outputs... just four. This could prove to be a significant embarrassment, especially in the studio, where the Trinity's 16‑part capabilities should be particularly useful. The other is the somewhat conservative 32‑voice polyphony. In an age when 64 voices can set you back less than £500, this will look positively mean to many prospective purchasers.

Multisample Families

The following list is derived from the 26‑page (!) Voice Name list supplied with the Trinity. This includes full details of the Combinations, Programs, and Drum kits, plus the multisamples and single drum samples. To keep things manageable, I've combined the PCMs into families. But I make no guarantees that the total still adds up to 374...

  • 2 Pianos
  • 1 Electric Grand Piano
  • 20 Electric Pianos
  • 1 Clavinet
  • 3 Harpsichords
  • 13 Electric Organs
  • 7 Pipe Organs
  • 2 Kalimbas
  • 2 Music Boxes
  • 2 Marimbas
  • 2 Xylophones
  • 2 Vibraphones
  • 2 Celestas
  • 2 Glockenspiels
  • 2 Tubular Bells
  • 2 Slit Drums
  • 2 Balaphones [Que? — Ed]
  • 2 Guntans
  • 2 Bottle Pops
  • 2 FM Plucks
  • 2 Steel Drums
  • 3 Gamelans
  • 2 Finger Cymbals
  • 2 Tibetan Bells
  • 1 FM Bell
  • 2 Thai Bells
  • 2 Pot Covers
  • 1 FM Solar
  • 1 FM Chiff
  • 2 Glass Bells
  • 3 Ensemble Bells
  • 3 Flutes
  • 1 Piccolo
  • 1 Shakuhachi
  • 2 Bottles
  • 1 Recorder
  • 1 Ocarina
  • 2 Clarinets
  • 1 Oboe
  • 3 Horns
  • 1 Bassoon
  • 9 Saxophones
  • 2 Sax Ensembles
  • 1 Tuba
  • 4 Trombones
  • 5 Trumpets
  • 3 Brass Ensembles
  • 1 Brass Pad
  • 2 Musettes
  • 1 Bandoneon
  • 1 Accordion
  • 1 Harmonica
  • 1 Bagpipe
  • 7 Voices
  • 3 String Ensembles
  • 1 Violin
  • 1 Viola
  • 1 Cello & Contrabass
  • 2 String Quartets
  • 1 Pizzicato
  • 1 Kokyu
  • 5 Acoustic guitars
  • 19 Electric Guitars
  • 1 Pedal Steel Guitar
  • 1 Amplifier Noise
  • 3 Acoustic Basses
  • 20 Electric Basses
  • 1 Sitar
  • 1 Sitar & Tambura
  • 2 Santurs
  • 3 Mandolins
  • 2 Bazoukis
  • 2 Banjos
  • 1 Shamisen
  • 1 Koto
  • 5 Harps
  • 2 Ukuleles
  • 12 Synth Basses
  • 48 Sampled Synth Waves
  • 3 Noise Spectra
  • 30 DWGS Waveforms
  • 14 Effects
  • 3 Orchestral Hits
  • 37 Percussion instruments

The New Year will also see the introduction of the flash ROM expansion option. Capable of loading Akai samples, but already stuffed to the gills with another 8Mb of Korg PCMs and two further banks of Programs, this will also utilise 2:1 data compression for a total memory equivalent to 64Mb of linear samples. The number of PCMs will, of course, be dependent upon the length of the sounds downloaded.

Pros

  • The power.
  • The flexibility.
  • The sounds.
  • The keyboard.
  • The style.

Cons

  • The 32‑voice poylphony.
  • The four outputs.
  • The price.

Summary

This is an extremely powerful and flexible workstation. Other manufacturers had better get designing now.