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Equipping A Home Studio, Part 1

Tips & Techniques By David Mellor
Published December 1997

Equipping A Home Studio, Part 1

PART 1: THE BASICS. In the first part of this new series, David Mellor gives his personal slant on creating a studio that will stay with you as your recording skills and budget improve. This is the first article in a four‑part series.

Getting the most 'bang for the buck', as the US military put it, is the top priority of the home studio buyer. Few of us have money to burn and we want equipment that will help us make the most of our talent and set us on the road to success. But often people get the idea that there is such a thing as the perfect studio, and endlessly change and reconfigure their equipment in a hopeless quest for something that doesn't exist. In this series I'm going to tell you how I think you might go about equipping a studio. (I'm sure you have some gear already, so pick and choose the bits that interest you from what I say.) But more than that, I intend to make sure you're on the right track, so that you really do get the best out of your studio, and so that, whatever your musical ambitions are, you stand the best chance of achieving them.

Home Studio Golden Rules

1. Never sell.

2. Never upgrade.

Shocked? There is an incredible market in second‑hand music and recording equipment and many people, for whatever reason, find the need to sell their gear. But why are they selling it? Is it worn out? Have they exhausted its possibilities? Have they taken up gardening? Did they buy the wrong thing in the first place? And how much are they going to lose on the deal? Golden Rule Number 1 is to buy only those things that you can use until they wear out. Buy a good mic, new or second‑hand, and it will last you 20 years — literally. Buy a mediocre mic and it will always be mediocre, even on the day you buy it. Buy a good keyboard and eventually it will become a classic, and even in the interim period when it appears to have been superseded by newer models, it will still be as good as when you bought it — providing that it's well maintained, of course. Golden Rule Number 1 leads to Number 2: never upgrade. If you bought the right thing in the first place, why should you have to trade it in to upgrade to something better? Hang on to it and buy something else when you have the money. Add to your earlier purchases rather than replacing them, so that you're building up your facility and it's getting better all the time. Habitual upgraders may have a few of the latest models, but for the same amount of hard‑earned cash, your studio will be more comprehensively equipped. And these days the best is not necessarily the most expensive.

Of course, where there's a rule, there's an exception — and this rule is no exception. There is one high‑value item which must be upgraded as you progress. You will only need one, and almost certainly you won't be able to afford the best that is available at the outset of your home studio career. This is the mixing console. Everything else, including the multitrack recorder, you should use until it wears out. That way you get the biggest bang for the buck rather than the person who buys your equipment from you second‑hand. You could look for further exceptions, but don't bother — keep your mind on the music, like the pros do.

The Coolest Sounds Around

To make a great recording, you need great sounds. Your studio will need great mics, great keyboards and modules, and a brilliant sampler. Don't forget that the complete home studio these days has a pair of record decks and a DJ‑style mixer. I have to draw the line somewhere, so I won't be considering guitars, drums and other instruments, but the golden rules apply there too.

Let's look at the mic first, since vocals are the most important part of any recording, and even if you only do instrumental tracks, you'll still need a mic for sampling from acoustic sources. There are two ways you can approach the choice of microphones and other equipment. The first and safest is to look at what the pros use. If a successful engineer or producer uses a particular mic, then that mic probably has success written all the way through it like a stick of rock. Buy it! On the other hand, what is successful now may not always be successful tomorrow, so you might like to choose a less well‑known model in the hope that it gives you an advantage that few others yet have. I would say play safe with your first few mics. You're always going to keep them — remember? — and they will always turn in an excellent performance for you. But when you have a small but solid collection, be a bit more outrageous. Take a test drive so that you know what you're getting, and look for a mic with character. Pro mics start at around the £100 mark, so we're not talking massive amounts here. But a really good large‑diaphragm capacitor vocal mic, of the kind often seen in pro studios, will cost many times that sum. Even so, the major manufacturers are turning out good, solid middle‑of‑the‑range mics at reasonable prices. They will do an excellent job now, and you'll still find uses for them even when you can afford the top models.

Keyboards And Modules

I wonder whether a keyboardless studio is possible these days? Every studio needs at least one, and even if you can't play too well yourself, you can always get someone in who can. The major keyboard manufacturers change their models often, and what today is the sleekest, sexiest, most desirable thing around will be sold off at a knock‑down price in two years time. But don't worry. Buy the best and aim to develop a lasting relationship with it. You may get bored with it after a few months — that's relationships for you — but in the long term you'll find that you learn how to get more out of it, and achieve far more satisfaction, than those who continue to play the field (that's relationships for you too!).

I would definitely advise you only to consider manufacturers' standard top‑of‑the‑range models. You don't need an 88‑note piano‑style keyboard or wooden case (I'm sure you know if you have a special requirement for these features). Just the bog‑standard top of the range model. If you can't afford it, you might consider buying a lesser model, but look for something that you can live with and, as I said, don't plan on trading up later, because you'll lose out financially. Get the top of another manufacturer's range when you are able to. If you're buying your first keyboard, there are certain points you need to bear in mind. The safe option is to buy a keyboard with a good range of basic sounds — pianos, strings, basses, drums, and so on. These basic sounds are used all the time, and if you don't have them, you'll wish you did. Other keyboards which produce more specialised sounds and not the basics are best left for your second purchase. Of course, if you really want to be innovative, the most common sounds are best left alone, so feel free to ignore my advice — I wouldn't like to see everyone taking the safe option just because I said so.

You should buy a keyboard on the strength of the sounds it produces. Features such as editing facilities and number of outputs are also significant, but you will get more value out of a keyboard with great sounds that you can access easily, than one that sounds a bit iffy, yet has great editing facilities and squillions of outputs. I mention outputs because many users want to set up a MIDI‑sequenced home studio rather than one with a multitrack recorder. I'll tell you why this is a mistake later in this series, but for now I'll say that even if a keyboard has multiple outputs, they may be fiddly to use, and you may not be able to apply effects individually to a mix of programs. If I thought a keyboard sounded great, I would buy it even if it only had one stereo output. (In fact, I would buy it even if it only had a mono output, and I would use it with external effects!)

A useful alternative to a standard keyboard is a MIDI master keyboard and sound module, or modules. A master keyboard, sometimes called a mother keyboard, has no sounds of its own but is simply a controller. Some of these, if you look around, can be amazingly cheap and they will do their job effectively, if sometimes not elegantly. Of course you get what you pay for, and a top‑of‑the‑range master keyboard should last you a lifetime — plus it has no sounds of its own to go out of date, as one SOS advertiser has noted. Multitimbral modules can be extremely good value for money, and useful either in a multitrack studio or MIDI‑sequenced setup.

The Sampler

Every studio needs a sampler. Repeat after me...

The sampler is simply the most versatile instrument ever invented and it is limited only by the sounds you can find to put in it. Samplers are amazingly good value these days, and even the lower models in a range can perform as well as the more expensive items. Select a sampler on the basis of its control and editing features. If you plan simply to load in samples and programs from CD‑ROM (few samplers can't work with a CD‑ROM these days), a basic model may be all you require. If, however, you plan to create your own samples and programs, you need a wider range of features, and proper access to them. Unlike keyboards, where I feel that extra outputs often aren't worth the bother, you can't have too many outputs on a sampler, and usually they are almost as easy to use as the main stereo outputs. Maybe keyboard manufacturers should buy a sampler and take it apart so they can see how it should be done.

Buy only those things that you can use until they wear out. Buy a good mic and it will last you 20 years — literally. Buy a mediocre mic and it will always be mediocre, even on the day you buy it.

The reason why your sampler needs extra outputs is that with a decent memory expansion (16Mb is good, 32 is better) you can load up a variety of completely different sounds. You will almost certainly want to process these individually through your mixing console, and if sampling is the most important part of your work, this will be essential. When it comes to buying a CD‑ROM drive, take to heart the advice of the manufacturer of your sampler, because not all models of CD‑ROM drive work with every sampler, so the super‑terrific 24x speed drive you sourced from an ad in the computer press may turn out to be a non‑starter, if you're not careful.

You'll also need a means of storing your samples. I can see a trend emerging for samplers to have internal bulk storage. You can store on floppy disk, but you need a lot of disks and a lot of patience to store 32Mb on floppy — and then re‑load it later. The choice, in essence, comes down to removable magnetic hard disks or optical disks. You could have a fixed hard disk, but it isn't as versatile. The difference between magnetic hard disks and opticals is price — an optical drive is more expensive, but the disks themselves are cheaper, so you'll save money in the long run. Optical disks are also slower than magnetic hard disks, but the new LIMDOW (Light Intensity Modulation Direct OverWrite) types promise to up the ante. Oddly enough, you may be better off with a smaller capacity drive rather than a larger one. For one thing, your sampler may only be able to format a disk to a certain size and much of its capacity may be wasted. For another, having too much data on one disk makes it more difficult to organise, and if the disk becomes corrupted you may lose your entire sample library!

I should mention sample CDs and CD‑ROMs. Sample CDs are in audio format and you can play them on your ordinary CD player. This is fine for drum loops, because you can easily listen for the section you want, and you're probably only going to make a single sample program, which is dead easy. But if you want the sound of an orchestra, you really do need the CD‑ROM version, which loads up in a few seconds. The alternative may be hours or even days of programming. Bear in mind that sample CD‑ROMs come in different versions for different samplers. Although one sampler may be able to load samples and programs in a different manufacturer's format, don't expect them to sound right without a little tweaking, and sometimes a lot of tweaking.

All Hands On Decks

Record players, or 'decks', as they are known in the business, are not typical Sound On Sound territory, but they have become an important musical instrument in their own right. There's quite a mythology around decks and DJs, and it's often thought by the public that DJs create music on their twin decks. What some DJs can achieve with a pair of decks, and a special DJ mixer that incorporates a sideways‑operating crossfader to switch between the two, is nothing short of amazing, but they are heavily reliant on their source material — the white label records that are made in the studio and pressed in small quantities, and acetates or dub plates, copies of which are individually cut. In the studio, the source sounds from which the music is built are often taken from vinyl, so you need at least one deck in your studio. Since the vinyl will often come from a DJ's record collection, why not go the whole way and have the proper twin decks and mixer ready? Don't forget that you need copyright clearance for samples before release. MCPS (0181 664 4400) can help with this.

A DJ turntable needs to be direct drive, which means that there is no belt or idler wheel between the motor and the turntable — the turntable is effectively part of the motor. It also needs to be tough enough to take a few knocks — hi‑fi turntables need not apply. The cartridge and stylus need to be especially tough to withstand back‑cueing and scratching. The major manufacturers have specialist models in their ranges.

As I said earlier, a DJ mixer is different to a recording mixer. The market in DJ mixers is very fluid and it would be difficult to recommend a particular model, but look for smoothness of operation of the crossfader. That will indicate the overall quality. If the crossfader can be replaced easily — they get a fair bit of abuse — that's a bonus. Transformer buttons and kill switches allow the DJ to interact with the music from the twin decks in real time, in a way that would be difficult to replicate with traditional studio techniques.

Next month, computers in the studio.

If I Had To Start Over

I sometimes wonder what I would do if my studio burnt down and I had to start all over again. How would I set about recreating my vision? What equipment would I buy? To make my fantasy a little more interesting I can pretend that by some terrible oversight I didn't renew my insurance policy so I can't just rush out and buy the whole lot at once. In the final part of this series, I'll set some target budgets and see what can be achieved at different levels, planning for the future with progress in mind. But in each instalment until then I'll look at examples of the types of equipment covered in the main text that I would consider for my own setup. This isn't meant to be a comprehensive guide, of the kind that Sound On Sound occasionally runs — just examples of the things that have caught my attention. The prices I quote will normally be list prices. You should aim to buy at better prices than these, but if I quote the list price, by the time you add everything up you will have a margin in your budget for wiring, acoustics and studio furniture. Consider these as important as the equipment.

  • MICROPHONES

For many types of music you can get away with one mic, and for your first mic you can't beat the classics. The ultimate bargain in microphones at the moment is the Shure SM58, which is one of the most widely used and recognised mics ever, at £121.03. How Shure must wish that people would forget about it so that they could push some of their more expensive models. But if they ever dropped it from their range there would be a riot in the pro sound industry! It's great for vocals, electric guitars and the toms of the drum kit, even though you would more often see the fairly similar SM57 in that last role. It isn't so good on metallic percussion, since it is lacking in the very highest frequencies, but on wooden percussion it's fine. With a little more cash to spare I would look at the AKG C3000, which seems to be a bargain for a large‑diaphragm capacitor mic. List price is £378.35, but you should be able to beat that. Large‑diaphragm mics are great for vocals, and although this mic is too new to have achieved classic status, it is certainly a classic of its time at its street price.

Got more money to spend? Back to the timeless classics: the AKG C414ULS is a long‑running model which is highly regarded for vocals, orchestral instruments and drum overheads. £1173.83 (list price) makes it yours. For the super‑wealthy, there is the peerless Neumann U87i, which on vocals can only be beaten by antique valve models. Over the years I have met people who say they don't like the sound of the AKG C414, but I have never heard a bad word about the U87, ever. It costs, unfortunately, a cool £2089.15, but you'll never regret it.

  • KEYBOARDS

My personal favourite at the moment? It has to be the Korg Trinity. As an all‑rounder, it follows in the wake of the Korg M1 and 01W/FD with a fantastic range of usable sounds, and versatile editing facilities to get the most out of its capabilities. Trinity has been around some time now, and in its standard form costs £1799 list, rather less for cash. The newer, physical modelling Korg Z1 (£1699) seems likely to steal some of Trinity's thunder and, with the Korg reputation, stands to be a winner.

Talk about keyboards and you have to mention Roland. Roland's keyboards of the 1980s were the classic standard‑setting models for rich, analogue‑style sounds. I'm not such a fan of the Roland sound myself, but I can recognise greatness when I see it. Roland's current models don't seem to have carved such a niche in the public imagination, but when you check them out you'll realise that they certainly have what it takes. The JP8000 has pro quality at £1199, and in module form the JV1080 (£1029) and JV2080 (£1399) are sonic powerhouses.

If the price of a top keyboard seems too high, rather than looking at models further down the various manufacturers' ranges, which are usually cut‑down versions of the 'real thing', I would look at a master keyboard (see main text) and a modestly priced half‑rack module (although I must point out that Yamaha's AN1X is worth seeing because it offers top‑of‑the‑range value at a comparatively modest £899). Yamaha's MU50 multitimbral module is priced at a very reasonable £349.
When you can afford a top keyboard, the module will still find regular use and your master keyboard will come in handy in the future when you have so many modules you can't sit at your main workstation and reach them all. Roland's A33 76‑note master keyboard is value for money at £399, but there are alternatives from companies such as Fatar and Yamaha available. As for the module itself, you can't really go wrong, since whatever you buy will still find a use later. I used to have a module a long time ago that was a moderate all‑rounder but only had one really
great sound. I regret selling it now, because I really liked that sound and for the price I got for it I shouldn't have given it up. My advice is to get a demo of various modules, and go for the strength of the sounds rather than the variety.

  • SAMPLERS

Want a classic? Get an Akai. Since the S1000, Akai's samplers have had a continuity of style and editing features that have proved immensely popular in the UK. Even the cheapest model — the S2000, at £799 — has just about every editing feature you could want for basic sampling and can be used with a CD‑ROM drive for access to all the latest sounds. At the top of the Akai range is the S3200XL, at £2499, which has all the options built‑in and comes with effects, filter board, expanded RAM, SMPTE and digital output. Emu's range of samplers is worthy of note too, particularly the new E‑Synth which, at top dollar (£2699) offers sampling, synthesizer‑like processing capabilities, and 16Mb of waveforms in ROM! The ESI32, at £1069 list (less on the street), is also a good worker, comparable to the Akai S2000. Yamaha have been quiet in the sampling field until recently, but the new A3000 is so well specified, at £1299, that it has to be worth a look. For sample storage on a SCSI‑capable sampler, the Iomega Zip drive is incredible value — but check with the manufacturer of your sampler that it is compatible. Prices are so variable it's best to shop around, but you should be looking at around £125 or less. Optical drives are more expensive, at around £250 to £400, but the disks themselves are cheaper.

  • DJ EQUIPMENT & DANCE MODULES

No modern studio would be complete without a pair of decks, and you simply must have a pair of Technics SL1200s or SL1210s (which are the same thing apart from the colour) at £399. These are obligatory, and any DJ will sneer at anything less. Tough‑as‑old‑boots Stanton cartridges will set you back £159 for the Trackmaster AL in a twin pack. A triple pack of replacement styli (which you will need to hand) is £105. There are many makes of DJ mixer, but the Gemini range is well known, with prices from the basic PMX7 at £69.99 to the fully‑featured PS924 at £359.

MIDI modules with dance‑oriented sounds are coming out like spots on a teenager: Roland TB303 clones are incredibly popular, but maybe you should be looking at a module that can offer a little more, such as the Novation Super Bass Station at £449, and its partner, the Drum Station, at the same price. Other dance modules worthy of note include the Roland (who invented these sounds, if not the style) MC303 Groovebox (£565), Quasimidi Rave‑O‑Lution 309 (£649) and Emu's famous three: Planet Phatt, Orbit and Carnaval at £899 each. There are many more.