Akai DPS12Digital Personal StudioPublished in SOS March 1998 Reviews : Multitrack Recorder Akai build on their years of expertise in stand-alone digital recorders with a truly portable personal multitracker offering a digital mixer and 12 tracks of audio on a removable-media drive. DAVID MELLOR takes it away. It's cute and I want one! That was my reaction when I first saw the pre-release information on the DPS12 Digital Personal Studio from Akai, who have a long history of manufacturing digital recorders. It's an all-in-one hard disk recorder/mixer that's capable of 12 tracks rather than the more usual eight tracks (though Roland have just announced their VS1680, which provides 16 tracks) and those 12 tracks can be recorded directly onto an internal Iomega Jaz drive (pre-installed and included in the price), which uses removable cartridges. cons summary In addition to its recording features, the DPS12 has a 20-channel mixer, of which 12 channels have physical faders and pan controls. EQ comes as standard, and an effects board will be available as an optional extra later on. Let's jump straight in and see what this little baby can do... ALL THAT JAZ The Akai DPS12 comes with an internally mounted Iomega Jaz drive. This is great, firstly because you don't have a separate drive to connect, and secondly because the Jaz drive takes removable 1Gb cartridges, which cost around £60-£70 apiece. Jaz cartridges come pre-formatted for Mac or PC, but the DPS12 uses its own format -- naturally enough, since 12-track recording is rather different to the word processor and graphics files that most Jaz users will want to store. Rumour has it that removable hard disk cartridges are not the most permanent form of storage in the world, unless treated with great care, and Akai do recommend backing up, preferably to a magneto-optical drive via the external SCSI connector. You can also record to external drives, apparently up to 14 terabytes (enough for two and a half years of stereo recording -- if you can afford the disks)! Recordings are organised on disk in the form of Projects. A Project comprises audio, mixer data and locate points. The manual doesn't say how many Projects can be stored on a single disk, but I got up to 20 before I decided that I'd had more than enough value for my gigabyte. A single 12-track Project at a 44.1kHz sampling rate (48kHz and 32kHz are also available) would allow just over 16 minutes of recording time. Since disk space is dynamically allocated, if not all the tracks were used for their full duration the total start-to-end recording time could be more. If you use the virtual tracks feature, where up to 250 additional tracks can be stored on disk (but not played until allocated to a 'real' track), as alternative takes, perhaps, you might expect the disk to fill up more quickly. Naturally, the question arises as to whether the DPS12 can actually record 12 tracks reliably. With a tape recorder you never have to worry about this, since each track is given its own space on the tape, but in any disk recording system there is always a compromise between how many tracks can be obtained reliably and how widely the data is scattered on the disk -- primarily because of editing, but also due to the order in which different sections of each track are recorded. Needless to say, Akai have done their homework, and I couldn't fault the DPS12 in normal use. RECORDING The mixer section of the DPS12 has six analogue inputs on balanced jacks (no phantom power for mics, unfortunately), a stereo optical digital input, two analogue auxiliary outputs, two analogue master outputs and an optical digital output whi Although many users will have no need to record more than two tracks at a time, the DPS12 can in fact record up to eight tracks simultaneously. This would obviously be useful for live recordings, but would also come in handy where a composition is built up using a sequencer and MIDI system and is then transferred in bulk to disk. Bear in mind that two of the eight inputs are optical digital, so if you want to record the full eight tracks simultaneously you'll need an outboard convertor. Once you've created an empty Project, all you have to do to start recording is plug a mic or instrument into Input 1, select record-ready on Track 1, and start recording. Recording starts absolutely the instant you hit the buttons, with no time spent getting up to speed, as happens with tape. I have to say that the Jaz drive makes a bit of a racket, but this is hard disk recording and seems to be what you have to expect. I love removable media, but its very removability makes it impossible to soundproof against the clicking of the disk, or even attenuate it, so ideally the mic and the DPS12 should be in separate rooms. The control surface is quite sparsely populated, since the mixer is digital and most operations are carried out through the cursor keys and jog/shuttle wheel. There are, however, six gain controls with peak LEDs for the analogue inputs, 12 each Record Ready and Channel select buttons and, of course, 12 physical faders and pan controls, plus the stereo master fader. Individual channels, or groups of channels, can be solo'd. On the right of the unit, the display is large enough and bright enough to do the job, aided by six soft keys underneath, whose function varies according to context. The transport controls are large and chunky, as they should be. Just above these is a button panel which offers easy access to most functions of the machine. Almost all the buttons have a dual function, for entering names for Projects, Tracks, and so on. It's not quite as straightforward as a QWERTY keyboard, but it's certainly adequate. On the front of the unit there's a headphone socket with level control and, of course, the Jaz drive. I mentioned earlier that there are no dedicated auxiliary return inputs on the DPS12. Most people would use aux returns for the output of their reverb unit, both for mixing and for a little 'sweetening' during the recording process, and their omission might seem to be a problem. However, it's not, because you can easily configure two of the inputs as 'thru mix' channels and use your reverb, without difficulty, all the way through the recording and mixing process. The auxiliary sends work as you would expect, and are individually switchable pre- and post-fader. Punch-ins are an important part of recording technique. The DPS12 supports both manual and automated punch-in, though unfortunately it's not as reliable as it should be -- I found that sometimes clicks could be created at the in and out points. Also, when you punch out, the monitor doesn't switch immediately back to playback, as it should. This really needs some attention from Akai. All is not lost, however, as you could quite easily achieve the same effect as a punch-in with a little editing. EDITING Editing with the DPS12 is firstly a matter of selecting the In point and Out point of the section you want to work with. You might want to delete it, for instance, using a Cut and Discard edit, where the offending material is simply silenced. Alternatively, you could Cut and Move, where subsequent material is moved in time. Edits can be on a single track, or across anything up to all 12 tracks.
To explain the editing operation in more detail, suppose I wanted to copy the material on tracks 1-4 from timecode 00:01:00:00 to 00:02:00:00 (one minute's worth) to tracks 5-8 at timecode 00:03:00:00, erasing the existing material at that point. I'd play to the In point and store it (two button presses), play to the Out point and store it (another two), then play to the point in time at which I wanted to perform the paste. I would then press the Edit button, select tracks 1-4 as my source with the Track Select buttons, select tracks 5-8 as my destination with the Record Ready buttons (which are doing an extra job here), and hit the Do It soft key. Done. And if I made a mistake I could always Undo (see 'Control Panel' box for more on the multiple levels of Undo). In and Out points can also be located in other ways -- using the jog/shuttle wheel, which allows tracks to be scrubbed, one at a time, or by entering time values directly. Paste and Insert operations can, by the way, be copied up to 99 times for instant loops.
If I have one quibble with the editing features, it is that Akai haven't provided the Copy and Append function that would butt a section of audio exactly at the end of another section, without making you find the insertion point manually. This would vastly increase the flexibility of a system such as the DPS12. MIXING A digital mixer isn't as easy to operate as the analogue equivalent, but it can give you more features for the price. As standard, the DPS12 has digital EQ, which can be globally configured as 2-band high and low, or 3-band parametric. If you choose 2-band EQ, all 12 channels can use it. If you select 3-band, only six channels can be so blessed. With 48kHz sampling, these figures are reduced to 10 and five respectively. I think Akai should find a way to allocate the different types of EQ on an individual channel basis, but despite these limitations, the facilities on offer are wonderful. The 2-band EQ offers LF and HF sections with both level and frequency controls -- note that you don't usually get a frequency control on the low and high sections of analogue console EQs unless you pay a high price. Akai's 3-band EQ also has a mid section with level, frequency and Q, which is great to see. Although operating the EQ via the cursor keys and jog wheel is a little fiddly, the results are worth it. The two auxiliary sends are both pre-/post-fader switchable, as I mentioned earlier, and can function as individual mono sends or as a stereo pair. When these are used with the 'thru mix' facility, the inputs can be used as auxiliary returns to add effects to the mix, or even to bring in other signals -- perhaps controlled by an MTC-synchronised sequencer. JOG/SHUTTLE MIXER LEVELS EQ AUXILIARY SENDS Since the DPS12 doesn't have a separate monitor output, the master fader is your level control for both the monitor speakers and master recorder. Akai suggest that you can connect to a master recorder, and monitor via that, which I could live with, but it's not ideal. One of the bonus features of digital mixers is that they can often be automated. The DPS12 allows mixer states to be captured as Scenes. Unfortunately, Scenes can only be changed while the DPS12 is stopped, so you can't use them directly to automate a mix. All is not lost, however, since any changes you make during a mix can be sent to a sequencer as control change data. The DPS12 will respond to this as though you were making the changes yourself. Although this is useful and reasonably effective, I would have preferred the DPS12 also to allow access to internally stored Scenes via program change commands, or perhaps to have some internal form of automation that didn't rely on a sequencer at all. CONCLUSIONS Despite a few problem areas, the Akai DPS12 is still cute and I still want one. Having 12 tracks opens up new possibilities, and the internal removable-media Jaz drive is a blessing. Sound quality is as you would expect from a well-designed digital system (that is, there's nothing at all wrong with it) and while the 32kHz sampling rate is certainly not as crisp as the 44.1 and 48kHz rates, it's usable at a push, if you really have to squeeze the maximum recording time out of a Jaz cartridge. The performance of the digital mixer is excellent, particularly the EQ. Editing features are to the point and appropriate for a stand-alone disk recorder. I'd like to see a proper buss structure with groups you can mix into in the normal way, and the problem with occasional clicks at punch-in points also needs attention, but nevertheless I expect the DPS12 to be a great seller for Akai. Anyone needing a compact, portable studio for home or pro use should give this unit a good close look.
Published in SOS March 1998 | Friday 5th December 2008 December 2008
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