WEIRD SCIENCE Native Instruments Spektral Delay Frequency-Based Delay Processor For Mac & PC. Published in SOS August 2001 Reviews : Software Paul White explores the dark side of effects processing with this innovative software from Native Instruments.
Available for both Mac and PC platforms, Spektral Delay can either operate in stand-alone mode or work as a DirectX or VST plug-in. Either way, it needs a fairly frisky computer to run: PC users should use at least a Pentium II, while Mac users should use a 300MHz G3 or faster. Those wishing to use Spektral Delay as a stand-alone processor will find ASIO drivers included, though to make use of the program's real-time MIDI control facilities on a Mac, you'll need Input Modulation On opening Spektral Delay, you'll see upper and lower windows corresponding to the left and right signal channels, along with a small modulation section, three graphical editing windows and spectrogram displays of both the inputs and outputs.There are, in fact, four separate processing stages, comprising Modulation, Attenuation, Delay and Feedback. The input signal is first analysed into its frequency-domain components, whereupon it negotiates each of the processing sections in turn, and anything that survives is turned back into 'normal' audio at the output. The processing sections in the two channels can be linked or set up independently, and up to three key parameters at a time may be modulated by means of an onboard, multi-waveform LFO. There's also an Editor panel, which allows you to perform certain functions on the six edit matrices (graphical windows) by simply selecting the one you want to change, then pressing the button corresponding to the transformation you wish to inflict upon it. For example, settings can be flipped vertically or horizontally, drawn values can be smoothed, averaged or quantised, or the drawn patterns can be modified (by percentage) using waveform function generators. At the input, the analysis section breaks the audio into very short sections or frames, each of which is analysed and then represented by amplitude and phase values for each frequency band. The user can choose the number of frequency bands from a selection ranging from 64 to 1024. It's possible to make various changes to the way the signal is analysed and resynthesized, but the factory defaults are fine until you get a little more familiar with what's going on. In the plug-in version, audio tracks are treated directly, while for stand-alone use the software needs either a live input or an audio file to chew on. The first level of processing is the Input Modulation stage. Like all the other stages, it has its own bypass button and can be linked to the adjacent channel if required. The other common feature is a pair of up/down arrows, which allow settings in the upper window to be copied to the lower window or vice versa. Further controls in the master section enable the settings to be inverted. The Modulation effects are definitely not of the ordinary chorus/vibrato/flange flavour. They are all preset frequency-domain treatments with a maximum of three user-adjustable controls per channel, which may be left fixed or set to vary under control of the master LFO. The treatments on offer are:
Yet another neat feature is a Freeze button (cunningly disguised as a snowflake) which mutes the input signal and feeds 100 percent of the delay signal back into the Delay Matrix so that the memory contents loop indefinitely. This is very useful for creating long textural washes.
The results of these processes vary from strange flanging and comb-filtering effects to treatments resembling granular synthesis, so when you first use Spektral Delay, it's probably a good idea to bypass all the other stages and just experiment with these for a while. Attenuation Matrix Next up is the Attenuation Matrix, which essentially provides level controls for each frequency band -- like a really big graphic equaliser. Clearly, changing up to 1024 bands one at a time would be crazy, so in common with the other windows, there's a pencil drawing tool that lets you sketch in curves and spikes very quickly. The display looks like a graphic equaliser tipped over on its side, and using the keyboard modifier keys, different drawing t Another feature common to both channels and to all three graphical processing sections is that a lasso tool can be used to select a section (or several sections if you use the Shift key) of the spectrum, which can be modulated while the rest is left static. Into The Matrix So, the Modulator has chewed up your signal, the Attenuator is applying either fixed or moving filtering -- now what? Next comes the section that gives the program its name: the Delay Matrix. Here, the graphical interface lets you draw in separate delay amounts for each frequency band. The maximum delay time depends on your computer and how much RAM you have, but 3 seconds is typical, with 12 seconds being a maximum. There's a quantisation grid (with variable note value) that can be switched on to create tempo-related delays, and the tempo may either be adjusted manually or sync'ed to the host application if it is fully VST 2 compliant. Discrete steps produce interesting spectral echoes, whereas curves or other non-rectangular, non-quantised shapes tend to really mix up the delayed signal, turning entire audio tracks into bells, ambient beds or swirling pads. Again, the LFO can be used to modulate either the delay time and/or the frequency band values. Finally comes the Feedback editor, which works with the Delay Matrix to provide adjustable feedback levels for the various frequency bands. The closer you draw to the right-hand side of the window, the more feedback is introduced to that frequency band, and yes, you can modulate the feedback depth and/or the frequency band values. With everything being modulated, the screen can end up looking like the jaws of a demonic car crusher, which is quite appropriate given what's being done to your audio! Ear Of The Beholder I had no trouble finding my way around the program, though I was stumped at one point by the program's tendency to lock up Logic Audio if I tried to use it following a virtual instrument in the signal chain. This is apparently a Logic foible that may able to be sorted out in a future version. In any event, it's most likely that the program would be used to treat an audio track, and this caused no problem provided I gave Logic Audio a little extra memory. I also tried Spektral Delay with TC's Spark XL 2.0, and it worked fine. Spektral Delay is extremely versatile, and used subtly, it can create wonderfully ethereal washes out of just about anything you feed into it. At the same time, rhythm loops can be treated by quantising the delay processing so as to get the effects to reinforce the original rhythm -- a great way to 'repurpose' old loops. Some of the more extreme effects can turn drum loops into ethnic bells or conventional musical instruments into granular chaos, and voices can be made to sound very electronic and robotic. The effects often have a resynthesized quality to them, which adds just the right atmosphere for trance-style music, sci-fi soundtracks and atmosphere beds. In fact the musical applications are enormous and the great thing about Spektral Delay is that it makes anything you feed into it sound a lot more complex than it really is. Though it doesn't take very long to find out roughly what type of setting produces what kind of effect, a lot can still be discovered by trial and error. The LFO is the key to the dynamic nature of the effects, and to this end, having more than one LFO feeding more destinations might have been useful, though I suspect the designers were conscious of the amount of processing power needed. However, I would have liked to be able to sync the LFO to a multiple of the tempo, which doesn't seem possible at the moment. I have a weakness for weird effects, so it should come as no surprise that I like Spektral Delay very much. Despite its internal complexity, it doesn't take long to become well enough acquainted with the program to start creating your own effects, and to start the ball rolling, there are a number of factory presets that show off the versatility of this package. If you're growing tired of the usual chorus/echo/flange/pitch-shift/reverb stable of effects, Spektral Delay will delight you with its capacity for strange beauty. Go on, you know you want to! Published in SOS August 2001 | Friday 25th July 2008 August 2008
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