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Digital DIY

Digital Technology & The Modern Musician, Part 2
Published August 1996

PART 2: In this second article on digital music production, Clive Williamson looks at how musicians can use computer technology to get their work from a DAT tape to the final product — the CD.

It never ceases to amaze me that so many diverse functions can be carried out by just one computer in a studio. Inside one chameleon CPU there's the potential to edit digital sound, burn recordable CDs with PQ coding ready for glass mastering, manipulate and process digitised colour images, design covers for albums, and promote those albums with the help of business software and the Internet. The exciting fact is that the downward spiral in the cost of digital equipment places all this within reach of the average musician. So far, I've prepared four Symbiosis albums for release on CD, and hopefully, through this article, I'll be able to pass on some of what I've learned — and am still learning — to those of you who want to venture into the areas of digital mastering, burning CDRs, and desktop publishing for your own albums.

Digital Mastering

Last month, I described the digital evolution of the Symbiosis studio, and explained some ways of achieving the best recordings using MIDI and the Alesis ADAT system. The next step is to compile the mixes to make the best possible product on CD. Very early on, I decided that the ideal way of doing this was to use the Digidesign Sound Tools system and Sound Designer II software, which at that time was only available on the Apple Mac. I was already using a Mac IIcx for desktop publishing and word processing, but I had stayed with an Atari for MIDI sequencing on Notator, so adding a Sound Tools card to the Mac marked the point where it first crossed over into the recording environment. I have now upgraded to a Power Mac and Audiomedia II, but Sound Designer is still going strong, especially now that it gets support from software manufacturers other than Digidesign.

When I master a new album, I begin by assembling all the best takes from DAT tape onto a 1Gb AV hard drive, importing each one into Sound Designer through the co‑axial digital input of the Audiomedia card, and noting the peak level on the meters as I do so. I record all the tracks for the CD at 44.1kHz, so there is no need for sample rate conversion. The resulting files are saved in Sound Designer II format, which seems to have become the de facto standard for Mac digital editing. The basic task is to tidy up each track by setting the right amount of silence before the audio starts, fading each track in and out (so that the CD doesn't have any abrupt changes in noise levels between the music), then making any necessary gain alterations so that the whole album sounds balanced.

At this stage, it's sometimes useful to take the opportunity for a good listen to each track, to assess whether any EQ or further processing is necessary. There may be hum present, which can be digitally 'notched out', or the track balance might be offset. There are a number of sound processing tools in Sound Designer which can take care of these problems, but lately I've been using some of the excellent Waves plug‑ins to do these jobs — and more — because they extend the capabilities of Sound Designer and have a very good user interface too! My favourite Waves modules are the S1 Stereo Imager which can enhance and shift stereo images, the Q10 Parametric EQ (with its excellent on‑screen graphics and highly musical results), and the L1 Ultramaximizer for gain increase with minimal side‑effects using peak limiting.

Once the final processing has been applied, I delete any unwanted silence at the start of each file, but leave at least 170mS before the first audio on each track. Older CD players need about five frames to unmute after seeing the index point of a CD track, so it is safest to allow about 70mS of silence on each track before the audio, to avoid clipping the music. As the output from our mixing desk isn't completely silent, I always 'edge in' the atmosphere over the remaining 100mS before the audio, using Sound Designer's 'Fade In' option (see Figure 1). For our ambient pieces, I sometimes add an extra half‑second of silence, so that they begin after a suitable pause, but a fast start is better for up‑tempo music, or anything that is likely to be played frequently on the radio. (DJs don't like to be kept waiting to hear things!) Finally, I delete any unwanted silence at the end of the track, and use Sound Designer's 'Fade Out' to the end‑point. This prevents any abrupt changes in the low‑level atmosphere between tracks.

The Digital Balancing Act

The MasterList utility for Sound Designer is very useful for the next stage in the CD mastering process: working out any level adjustments needed to make the album easy to listen to. I import all the tracks into MasterList, then audition them in the context of the whole album, paying particular attention to the changeovers between them, and reducing the level of any tracks that seem too loud. The MasterList software only allows subtractive level changes, and chops off the quietest data to achieve the drop in volume, so if you're thinking of exporting a file from the Mac back to DAT tape, it's best not to do it at this stage. You would be losing vital details of the music!

The trick is to use MasterList in reverse. If, for example, you have tracks at ‑4dB, ‑6dB, 0dB, and ‑1dB, the ideal solution (if you think the ‑6dB track is already at — or near — peak digital level), is to add the greatest difference between tracks (ie. 6dB) to the displayed levels to obtain the actual change that needs to be made to each soundfile (+2dB, 0dB, +6dB and +5dB). In practice, it may not be possible to increase the levels by this much (and this is where your notes on the peak levels from each track come in handy!) so you may have to compromise the gain increases you apply — and actually reduce the level of track two — but the point I'm trying to make is that it is much better to increase the level of tracks, since reducing track levels also effectively reduces the maximum digital resolution. It's also important to realise that using Sound Designer's 'Change Gain' function is a better way to make reductions in level than using MasterList, because the samples are all mathematically rescaled to fit the new (smaller) dynamic range, rather than being thrown away.

Another approach would be to normalise each track, then reduce the gain of any that seem too loud, until the album is balanced, but this could mean processing the data twice for nearly every track, and I can't help feeling that it would introduce more errors. (An interesting way to allow extra gain in a track using Sound Designer alone was pointed out to me by producer and keyboard player Guy Jackson, who uses the 'Find Peak' command in percussive tracks and then reduces just that peak by a few dBs, giving more headroom in the file as a whole.)

Once the level changes have been worked out, I save the MasterList file and leave the program, then apply the 'Change Gain' command to the relevant tracks in Sound Designer. Then I can go back into MasterList, re‑open the list, and check through the comparative volumes again, this time with the gains all set to 0dB. For our first CD, Lake of Dreams, I added musically‑correct inter‑track gaps in MasterList at this stage, then played the list out to DAT and sent the tape for production in Germany. Nowadays, using our own CD‑ROM recorder with the Mac, I replicate the MasterList running order in Astarte's Toast CD‑DA software, and set the inter‑track pauses there before burning a CDR master.

The Advantages Of CDR

Symbiosis invested in a Yamaha CDE100 Recordable CD‑ROM drive a year and a half ago, and although prices have dropped since then, I'm still glad we did. Being able to burn our own CDs gives us tremendous freedom in many ways. We can create a new set of backing tracks the night before a concert, or make our own 'white labels' to give to DJs. We can back up vast quantities of data easily, and — most important of all — we can try out a new album before we send it away to be duplicated! This gives our mixes a chance to breathe. We can check them on different hi‑fi (and lo‑fi) systems, watch for level and timing problems, and easily re‑order the tracks to find the best playing sequence. Adding CDR to our digital studio has revolutionised the way we make albums, primarily because it lets us correct our mistakes before they go to the factory.

Now, when we're happy with a Symbiosis album, I make a master disc from the Toast CD‑DA software (see Figure 2 on page 146), complete with the PQ codes, and send that to the manufacturer, saving about £200 on the cost of the first CD run. A growing number of CD manufacturers are able to work directly from a Recordable disc, and although I suspect that error rates could be slightly higher when mastering this way, it certainly is a convenient — and basically cheaper — way to go. Toast CD‑DA lets you decide on the pauses and copy protection, and select whether any tracks need to be replayed with de‑emphasis. If you're registered with the right people, you can also record a barcode on the disc, and details of any ISRC codes for individual tracks, which could help make sure you receive PRS payments from airplay.

One word of warning to potential purchasers of a CD‑ROM writer: burning a CD is probably the most demanding thing your computer can do, since you need very high sustained data transfer rates through the computer and over the SCSI buss. So you need to check carefully that your computer and hard drive(s) are up to the task before investing in a CD‑ROM writer, especially if you're hoping to make discs at 4x speed!

Album Covers — The Final Frontier

Most computers that are powerful enough to do hard disk editing can easily be upgraded with the right software for DIY sleeve design. But having the right tools and knowing how to use them properly are two different things. The trick here is to know your limitations. I've been very lucky in that some of my best friends are graphic designers, so I've had the chance to learn first‑hand the techniques involved in scanning and preparing images, typography and colour printing.

A printer needs a set of four special lithographic 'films' to recreate an album's artwork in full colour, so you'll need to design your sleeve using desktop publishing software that can be used to produce these films. The current versions of Quark Xpress and Adobe Pagemaker are both suitable. These programs are able to split, or separate, the colours in your on‑screen design into their component parts in just four colours: the three secondary colours cyan (bright blue), magenta, and yellow, plus black. These 'separations' — known as CMYK, or 4‑colour separations — are printed onto sheets of photographic film like giant negatives, and sent to the printers to make the printing plates (see Figure 3, above).

Artwork and photos have to be digitised to be included in your design. This can be done either by professionally scanning at an image bureau, or more economically with the Kodak PhotoCD system. Ideally the images should be retouched and adjusted using a trained eye and Adobe's excellent Photoshop software (available for Mac or PC) to optimise the final print quality. Another important factor is typography: you need to install typefaces on your computer to use in the designs, and these sometimes need fine‑tuning by hand to get the best letter‑spacing. In addition to the colour elements of the album cover, extra films are usually required for the black and white print inside the booklet, and for one or two colours to be screen‑printed onto the CD itself, so the whole package is quite complex, and certainly isn't something to undertake lightly. Once you get the hang of it, though, it's exciting and satisfying.

I could fill this entire issue with details about the printing process, but they won't let me, so try to get hold of the booklet that comes with Pagemaker (the Print Publishing Guide) which gives a good overview of the process. The most important thing to remember about an album cover is that often it is the first way people encounter your work. After all the effort that goes into making the music, it's vital that a record should look as good as it sounds, so budget for a good sleeve right from the start.

Computers And Your Business

If you still have any time or energy left after making the music, burning the CD and maybe even designing the cover, remember that the computer sitting in your studio can also be a great help with your business activities. In the Symbiosis studio, our Mac runs Microsoft's Word 6 for letter writing and contracts, Claris Filemaker Pro for invoicing and a customer database, and all the DTP software is also used to design fliers and catalogues. A very useful addition to the system has been a Mac‑compatible modem, which lets us fax directly from the computer, and has opened up the possibilities of electronic mail and marketing via the Internet. We're planning a web site to let people find out more about the group and our albums, and even to hear extracts of our music. Ideas, hardware and software change all the time: we were excited by the possibilities of releasing CDs with a data track, combining graphics, photos, text and videos with our music using Macromedia's Director software. However, I now think that a web site would offer greater possibilities for interaction, so that's our preferred multimedia route for now.

Conclusions

Technology today puts musicians in a unique dilemma: we have to juggle our time making music with the time needed to acquire new computing and recording skills and to promote our work. If we can learn to balance all three elements, then computers really could help us to open a lot of doors. We also need to take time to make the right choices about when (and if) we should buy attractive new hi‑tech equipment, and above all, try not to get upset with equipment that doesn't work as it should — nothing kills the muse quite like Techno‑Rage!

Thanks to Adobe Systems, Leading EdgePR, Macromedia and Sound Technology for their help in preparing these articles, and special thanks to Della Drees, Micheline Mannion, and Brian Whitehead for their invaluable design advice and assistance.

Computer Graphic Design Tips

  • Editing digital images takes lots of RAM and hard disk space: ideally, allocate space on a second 'scratch' disk to speed up work in Photoshop.
  • A graphics tablet with a pressure‑sensitive pen makes short work of retouching in Photoshop, and is great for creative artwork in programs like Fractal Design's Painter.
  • Colour images for CD and cassette covers are large (typically 20Mb and 10Mb respectively) so you need some sort of removable media to transport files to and from your image bureau.
  • To keep bureau charges down, use Photoshop to prepare any digital images to print at the actual size of the finished artwork, and convert scans and PhotoCDs from RGB to the CMYK format if necessary.
  • Images should be prepared to approximately twice the resolution of the final films: for example, 300 lines per inch (lpi) for 150lpi‑resolution films.
  • Images often need to have their contrast reduced to compensate for the spread of ink, known as 'dot gain', when printing.
  • Images should 'bleed' over the final dimensions of your sleeve to allow for variations in cutting out or 'finishing' the covers.
  • Remember that the CMYK process can only reproduce a fraction of the colours you see on screen, let alone all those in real life.
  • Don't trust the colours you see on the screen: get proofs to help you calibrate your system, and if possible, specify 'spot' colours in your design from the industry‑standard Pantone colour swatch.
  • Don't use too many typefaces in any one design — it can look cheap!
  • Check all spellings, and have as many people as possible look at your proofs for mistakes.
  • Have a colour proof (Cromalin) made of your final design. Make sure you are absolutely happy with it before sending it to the printer, as it is like a contract between you.
  • Watch out for poor registration of the four colours, over‑ or under‑inking, inaccurate colours, or poor ink density in the printed results.

Computer Health & Safety

People in music studios tend to forget, but it's best to take note of EEC guidelines for the sustained use of computers:

  • Take frequent breaks from working at the screen.
  • Try to use a modern monitor with low static and elecromagnetic emissions.
  • Use a sharp screen with a high refresh rate and no strong reflections from windows, doorways, or lights in the studio.
  • Avoid viewing your computer screen under neon lighting.
  • Sit comfortably at the computer, and move about during rest periods.
  • If you use an old colour monitor with high electrostatic emissions, consider placing an ioniser nearby to neutralise the effects.

Featured Symbiosis Equipment

BASIC COMPUTER SYSTEM

  • Apple Power Mac 8100/80 AV
  • Apple CD‑ROM drive
  • NEC MultiSync 5FG colour monitor
  • Quantum 1Gb AV hard drive
  • SyQuest 44/88 removable hard drive
  • Yamaha YSTM10 multimedia speakers

DIGITAL EDITING

  • Alesis AI‑1 Interface
  • Alesis Quadraverb 2 effects and ADAT digital recorder
  • Digidesign Audiomedia II card
  • Digidesign Sound Designer II software
  • Emagic Logic Audio software
  • Marantz CD52SE CD player (with digital o/p)
  • OSC/Macromedia Deck II software
  • Sony DTCA8 DAT
  • Sony DTCD7 DAT
  • Waves software plug‑ins (S1, Q10, L1)

CD RECORDING

  • Yamaha CDE100 Recorder
  • Astarte Toast CD‑ROM Pro
  • Astarte Toast CD‑DA software

ALBUM COVER DESIGN

  • Adobe Photoshop software
  • Adobe Pagemaker software
  • Adobe Postscript Fonts
  • Adobe Illustrator software
  • Epson GT9000 Scanner
  • Fractal Design Painter software
  • Quark Xpress software
  • Wacom ArtPad II

PR/MARKETING

  • Claris Filemaker Pro software
  • Global Village Teleport Platinum Modem
  • Kodak PhotoCDs
  • Kodak ColorEase PS Printer
  • Macromedia Director software
  • Microsoft Excel software
  • Microsoft Word software

Symbiosis Discography

Tears of the Moon SYM2001 (cassette only)

Song of the Peach Tree Spring SYM2002 (cassette only)

Touching the Clouds SYM2003 (90 minute cassette); SYMCD2003 (72 minutes CD)

Atmospheres SYM2004 (cassette only)

The Inner Voice SYM2005 (cassette only)

Lake of Dreams SYMCD2006 (CD compilation)

Autumn Days SYMCD2007 (CD); SYM2007 (cassette)

Amber & Jade SYMCD2008 (CD); SYM2008 (cassette)

Also on:

Lucid Dreaming NAMA 2001 (CD compilation)

Angels! Angels! Angels! by Denise Linn (music by Symbiosis with Nick Magnus)

Phoenix Rising by Denise Linn (music by Symbiosis with Nick Magnus)

A cross‑section of atmospheric and ambient music by Symbiosis can be heard on the 78‑minute CD Lake of Dreams, available for £11.95 including p&p from: Symbiosis, PO Box 2000, Richmond, Surrey TW9 3JH. Tel: 0181 948 5880 (10am‑6pm, Mon‑Fri); Fax: 0181 255 7102.

Digital Editing & Mastering Tips

  • Don't lose 'bit‑depth' when mastering: mix as close to the maximum digital level as you can.
  • To avoid losing detail in a digital editing system, rather than changing gain or EQ several times, go back to the original and try to make changes in one go.
  • Programs like Deck II can help with overlapping segues, or making changes in level using MIDI faders.
  • Always use the dither option in Sound Designer II to prevent low‑level quantising errors.
  • Keep a dust‑free environment (as far as possible) to avoid 'shadows' when burning CDR discs.
  • Listen through any DAT or CD master for errors before sending it to be duplicated.
  • Note the time and details of any known unremovable glitches in a master and send a report with the DAT tape or CD to be duplicated.